This close to the end of beta, there's not much more to tell. The UI isn't all that useful either, now that 2.0 UIs are the default.
I was surprised to see so many thousands of hits and hundreds of returning visitors over the past few months. I figured it would just be Vara, and no one else. So, thanks everyone for giving me something to do.
I leave you with this, from the end of the original beta:
Friday, December 15, 2006
Tuesday, December 05, 2006
Tempest Keep: Arcatraz
Arcatraz is the third and final five man instance in the Tempest Keep area. Like in the later parts of Botanica, things are completely out of control.
The trash in this place is miserable. It makes Mana Tombs look like fun. It's not even hard. It's just not fun. Not even a little bit. The bosses are fun and interesting, but don't make up for the required clearing.
The first boss is a Pandemonius rehash, with buggy void zones that hit you three times before you see them. I didn't take a screenshot of him. I didn't have time to hit any keys other than the ones to run away from the AE while dodging the bugged void zones. I don't think it was fun, but I'm not sure. They tricked me into being too busy to notice.
The second set of bosses are much better. As soon as you walk in the room, they start talking smack at you and then separate into their respective corners, where you can fight them individually. Kinda like a kung-fu movie... with demons.
The right side has an immolation aura and huge knockback. If no one's in melee range of him, he intercepts a random target and leaves a fire trail behind that lasts several seconds. Easy, if your tank is good at intercepting back from the air.
The Left is similarly easy. She throws a 2k/s whirlwind and then starts a big, interruptible heal right after the whirlwind. She also debuffs random group members with a curse that gives her a chance to heal anytime the cursed person gets a heal.
After this, the trash clear steps it up a notch from miserable to flat-out excruciating. I honestly have no idea what they were thinking with the trash.
The last boss encounter makes up for it all though. When you attack the prison warden, he starts releasing random mobs out of the cells for you to defeat, most of which are five man copies of MC, BWL, and AQ bosses.
Here's Broodlord, complete with blast wave, knockback, and ghetto mortal strike:
Finally, you end up with Skeram, complete with splits each 25%:
Sadly, as much fun as the last bosses are, this zone will be the LBRS of the expansion. Come once to finish your Karazhan key and then avoid it like that girl you always call when you're drunk.
The trash in this place is miserable. It makes Mana Tombs look like fun. It's not even hard. It's just not fun. Not even a little bit. The bosses are fun and interesting, but don't make up for the required clearing.
The first boss is a Pandemonius rehash, with buggy void zones that hit you three times before you see them. I didn't take a screenshot of him. I didn't have time to hit any keys other than the ones to run away from the AE while dodging the bugged void zones. I don't think it was fun, but I'm not sure. They tricked me into being too busy to notice.
The second set of bosses are much better. As soon as you walk in the room, they start talking smack at you and then separate into their respective corners, where you can fight them individually. Kinda like a kung-fu movie... with demons.
The right side has an immolation aura and huge knockback. If no one's in melee range of him, he intercepts a random target and leaves a fire trail behind that lasts several seconds. Easy, if your tank is good at intercepting back from the air.
The Left is similarly easy. She throws a 2k/s whirlwind and then starts a big, interruptible heal right after the whirlwind. She also debuffs random group members with a curse that gives her a chance to heal anytime the cursed person gets a heal.
After this, the trash clear steps it up a notch from miserable to flat-out excruciating. I honestly have no idea what they were thinking with the trash.
The last boss encounter makes up for it all though. When you attack the prison warden, he starts releasing random mobs out of the cells for you to defeat, most of which are five man copies of MC, BWL, and AQ bosses.
Here's Broodlord, complete with blast wave, knockback, and ghetto mortal strike:
Finally, you end up with Skeram, complete with splits each 25%:
Sadly, as much fun as the last bosses are, this zone will be the LBRS of the expansion. Come once to finish your Karazhan key and then avoid it like that girl you always call when you're drunk.
Friday, December 01, 2006
UI Updated
Read this before you update!
I've switched to Bartender3 from TrinityButtons. Mostly because oCD doesn't pick up cooldowns on abilities when using Trinity, but it does with Bartender. However, I've included both addons in the download. If you want to stick with Trinity to avoid re-setting up your bars, disable Bartender. Else, disable Trinity.
Fixed MonkeyQuest to work with the new patch.
Updated XLoot for the new patch, and added XGroupLoot.
Removed AutoRack and replaced it with a mostly functional version of AutoBar.
Removed AutoProfit and replaced with GarbageFU. It's better, check it out.
Updated ItemRack. I'm told it still has issues with this patch, but mine works fine. If you're still having trouble, let me know and I'll check into it.
Changed the default texture settings in several addons (SWStats, oCD, SorrensTimers, ElkBuffBar, and AGUF mainly) to "Glaze", for consistency between them all.
I've switched to Bartender3 from TrinityButtons. Mostly because oCD doesn't pick up cooldowns on abilities when using Trinity, but it does with Bartender. However, I've included both addons in the download. If you want to stick with Trinity to avoid re-setting up your bars, disable Bartender. Else, disable Trinity.
Fixed MonkeyQuest to work with the new patch.
Updated XLoot for the new patch, and added XGroupLoot.
Removed AutoRack and replaced it with a mostly functional version of AutoBar.
Removed AutoProfit and replaced with GarbageFU. It's better, check it out.
Updated ItemRack. I'm told it still has issues with this patch, but mine works fine. If you're still having trouble, let me know and I'll check into it.
Changed the default texture settings in several addons (SWStats, oCD, SorrensTimers, ElkBuffBar, and AGUF mainly) to "Glaze", for consistency between them all.
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